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Microsoft
Redmond, Washington, United States
(on-site)
Posted
12 days ago
Microsoft
Redmond, Washington, United States
(on-site)
Job Type
Full-Time
Principal Software Engineer - Gaming
The insights provided are generated by AI and may contain inaccuracies. Please independently verify any critical information before relying on it.
Principal Software Engineer - Gaming
The insights provided are generated by AI and may contain inaccuracies. Please independently verify any critical information before relying on it.
Description
Come help build the next evolution in Xbox Game Compatibility. Join the Xbox Platform team and leverage your system engineering experience to advance the future of Game Preservation. Your work will help identify and outline the specific requirements and technical boundaries for preserving game content, build scalable emulation solutions, and ensure a fun gameplay experience for all players. Our technology solutions are a critical part of enabling the Xbox goal of allowing players to continue to enjoy their games across devices.As a Principal Software Engineer on our team, you will have the opportunity to shape the future of game preservation. You will design, develop, and maintain graphics emulation software to ensure previous generations of games continue to play correctly on modern Xbox hardware. You will investigate correctness and performance issues and build general solutions. Often, this will require working with limited access to debugging symbols and source code. You will leverage your technical and social skills to collaborate with team members and partners across Xbox, Microsoft, and 3rd party developers.
Microsoft's mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
Qualifications:
Required/Minimum Qualifications (RQs/MQs)
- Bachelor's Degree in Computer Science or related technical field AND 6+ years technical engineering experience with coding in languages including, but not limited to, C, C++
- OR equivalent experience
- 2+ years experience debugging performance-critical software
- 3+ years experience communicating and working across multiple teams
Preferred Skills
- Experience with Xbox graphics
- Experience with Direct3D 12
- Deep understanding of the graphics stack-from game API usage (e.g., DirectX, Vulkan, OpenGL) to low-level GPU hardware
- Ability to debug low level technical issues
Software Engineering IC5 - The typical base pay range for this role across the U.S. is USD $139,900 - $274,800 per year . There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $188,000 - $304,200 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay
Microsoft will accept applications for the role until July 14, 2025.
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form .
Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.
Responsibilities:
- Understand all layers of the graphics stack: from game API usage to low-level hardware
- Build emulation software to run previous generation Xbox titles on modern hardware
- Investigate and solve game compatibility challenges
- Use your social skills to collaborate with team members and partners
Requisition #: 1833252
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Job ID: 81456337
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